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Category: GLSL

Rendering volumes: raymarching and particles [WIP]

12/15/2020 Robert Leave a comment

Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.

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Posted in: GLSL, Project Overviews

Fractal spheretracer [WIP]

10/28/2020 Robert Leave a comment

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Posted in: GLSL, Project Overviews

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