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Robert Christensen

Game Programmer

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Graphics

Rendering volumes: raymarching and particles [WIP]

03/01/202212/15/2020 by Robert

Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.

Categories Graphics, Project Overviews

Fractal spheretracer [WIP]

02/25/202310/28/2020 by Robert

A small experiment spheretracing on the Mandelbulb SDF.

Categories Graphics, Project Overviews
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