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Category: Home Post

Black White Red

08/25/2022 Robert Leave a comment

A first-person, action-based, networked 5v5 PvP game. Capture the Flag style gamemode with evasion buffs for invaders and combat buffs for defenders.

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Posted in: C#, Featured, Home Post, Project Overviews, Unity

Flocking and Context Maps

02/17/2022 Robert Leave a comment

An AI that flocks, explores its environment, and avoids collisions with static and dynamic objects.

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Posted in: C#, Home Post, Process Posts, Unity

Introduction to Context Maps

02/03/2022 Robert Leave a comment

An AI that explores its environment while avoiding collisions with static obstacles and other agents.

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Posted in: C#, Home Post, Process Posts, Unity

Platformer analysis: Generating graphs for pathfinding

12/18/2021 Robert Leave a comment

Overview To create this algorithm, I first looked at how NavMeshes work. We can’t add all possible points on the…

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Posted in: C#, Home Post, Process Posts, Unity

Devlog: Dialogue system in Unity

07/29/2021 Robert Leave a comment

Whether in games or more traditional media, it’s hard to tell a story without any verbal or written interaction. Oxford…

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Posted in: C#, Home Post, Process Posts, Unity

Devlog: Physics-based character controller

07/17/2021 Robert Leave a comment

Like many systems, the systems by which a player moves have facets and layers of complexity, built on a layer…

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Posted in: C#, Home Post, Process Posts, Unity

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