A first-person, action-based, networked 5v5 PvP game. Capture the Flag style gamemode with evasion buffs for invaders and combat buffs for defenders.
An AI that flocks, explores its environment, and avoids collisions with static and dynamic objects.
An AI that explores its environment while avoiding collisions with static obstacles and other agents.
Overview To create this algorithm, I first looked at how NavMeshes work. We can’t add all possible points on the…
Whether in games or more traditional media, it’s hard to tell a story without any verbal or written interaction. Oxford…
Like many systems, the systems by which a player moves have facets and layers of complexity, built on a layer…