A survival horror tower defense with a heavy time and resource management focus.
A framework for AI using context maps in 2D/2.5D space, oriented around decoupling and debugging.
Pair of related character controller frameworks, as well as related toolsets for each. One is for fighting games, one is for RPGs and platformers.
Game framework using C++ and Allegro5, focusing on speed and safety via flyweights and RAII.
A narrative-heavy puzzle game set in deep space. Mechanics include power management, security systems, a jetpack, and artificial gravity fields.
An narrative-driven educational platformer that teaches players about the Mexican holiday Dia de los Muertos.
A simple puzzle platformer that revolves around removing color (and function) from the environment.
Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.
A framework for an RPG in Minecraft. Systems included custom items with custom display logic, UI and graphics, and attaching persistent data to blocks, items, and entities. Built in Bukkit, based on Unity.
An RPG driven by combat and narrative, built in Unity.
Modular magic system plugin for Minecraft using chorded selection controls and particle graphics.