Sanable Engine
A proof-of-concept framework centered on plugins and seamless hot-reloading. Cross-platform, including building to web.
Game Programmer
A proof-of-concept framework centered on plugins and seamless hot-reloading. Cross-platform, including building to web.
A small experiment with tactile gunplay in VR, powered by modular systems I had previously written.
A first-person action 5v5 PvP FPS, similar to Capture the Flag. Players move faster when invading enemy territory, and become stronger in combat when defending.
A framework for AI using context maps in 2D/2.5D space, oriented around decoupling and debugging.
Pair of related character controller frameworks, as well as related toolsets for each. One is for fighting games, one is for RPGs and platformers.
Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.