Projects

Featured

  • Item Anvil
    A flexible, accessible RPG-style item ecosystem, published on GitHub and the Unity Asset Store.
  • Black White Red
    A first-person action 5v5 PvP FPS, similar to Capture the Flag. Players move faster when invading enemy territory, and become stronger in combat when defending.

All projects

The projects marked as [WIP] aren’t written up yet. If there is something that interests you, please reach out through the Contact form.

  • Item Anvil
    A flexible, accessible RPG-style item ecosystem, published on GitHub and the Unity Asset Store.
  • That Potato Game
    A humorous, chaotic puzzler about a lumpy potato rolling around a magical house, built over the course of 2 semesters.
  • Sanable Engine
    A proof-of-concept framework centered on plugins and seamless hot-reloading, with an extensive reflection and type erasure system.
  • VR Revolver
    A small experiment with tactile gunplay in VR, powered by modular systems I had previously written.
  • Black White Red
    A first-person action 5v5 PvP FPS, similar to Capture the Flag. Players move faster when invading enemy territory, and become stronger in combat when defending.
  • Lanternbound
    A survival horror tower defense with a heavy focus on time and resource management.
  • Steering framework
    A framework for AI using context maps in 2D/2.5D space, oriented around decoupling and debugging.
  • Character & combat framework [WIP]
    Pair of related character controller frameworks, as well as related toolsets for each. One is for fighting games, one is for RPGs and platformers.
  • Rendering volumes: raymarching and particles [WIP]
    Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.
  • Fractal spheretracer [WIP]
    A small experiment spheretracing on the Mandelbulb SDF.