Featured
- Item AnvilA flexible, accessible RPG-style item ecosystem, published on GitHub and the Unity Asset Store.
- Black White RedA first-person action 5v5 PvP FPS, similar to Capture the Flag. Players move faster when invading enemy territory, and become stronger in combat when defending.
All projects
The projects marked as [WIP] aren’t written up yet. If there is something that interests you, please reach out through the Contact form.
- Item AnvilA flexible, accessible RPG-style item ecosystem, published on GitHub and the Unity Asset Store.
- That Potato GameA humorous, chaotic puzzler about a lumpy potato rolling around a magical house, built over the course of 2 semesters.
- Sanable EngineA proof-of-concept framework centered on plugins and seamless hot-reloading. Cross-platform, including building to web.
- VR RevolverA small experiment with tactile gunplay in VR, powered by modular systems I had previously written.
- Black White RedA first-person action 5v5 PvP FPS, similar to Capture the Flag. Players move faster when invading enemy territory, and become stronger in combat when defending.
- LanternboundA survival horror tower defense with a heavy focus on time and resource management.
- Steering frameworkA framework for AI using context maps in 2D/2.5D space, oriented around decoupling and debugging.
- Character & combat framework [WIP]Pair of related character controller frameworks, as well as related toolsets for each. One is for fighting games, one is for RPGs and platformers.
- Rendering volumes: raymarching and particles [WIP]Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.
- Fractal spheretracer [WIP]A small experiment spheretracing on the Mandelbulb SDF.