Skip to content

Robert Christensen

Game Programmer

  • Home
  • Projects
  • Blog
  • Resume
  • Contact

Graphics

Rendering volumes: raymarching and particles [WIP]

04/19/202412/15/2020 by Robert

Exploration of rendering fractal noise fog using raymarching, and approximating fire using additive-blended particles on a color ramp.

Categories Project Overviews Tags Graphics

Fractal spheretracer [WIP]

04/19/202410/28/2020 by Robert

A small experiment spheretracing on the Mandelbulb SDF.

Categories Project Overviews Tags Graphics
© 2026 Robert Christensen • Built with GeneratePress